Saeval
2021-01-16T18:10:42Z
Does this mean that you will be developing the Cyberpunk RED game system for use on Fantasy Grounds?
If yes, where would be the best place to post information about the ruleset and ways to make it better?
Also, would updates or a developer roadmap be easier to find on here or Fantasy Grounds forums?
Saeval
2021-01-22T07:22:58Z
I guess this forum isn't very active considering how few posts I've seen in all the other forums, there's been very few and not a single one in this one. That doesn't bode well for future support and communication unfortunately.
2021-02-02T13:47:21Z
Any news on this? Like a rough release date at least? Been waiting for a way to play CPR via FG since the ruleset came out, and sadly the one community ruleset being developed got dropped by the dev due to time constrains and this being in the works.
2021-03-03T13:45:42Z
Really disappointing to get absolutely no reaction from any dev. No timeline, no update, not even a generic "we're working on it".
Why even have a forum if obviously nobody checks it or bothers to answer basic questions?
Why "announce" a new ruleset and then not giving people the smallest update?
I'm just gonna assume that this will never release and learn to code for FG myself and get atleast a basic ruleset working faster than whatever is going on here...
Sunspoticus
2021-03-23T17:48:36Z
Originally Posted by: ParanoidAndroid 

Really disappointing to get absolutely no reaction from any dev. No timeline, no update, not even a generic "we're working on it".
Why even have a forum if obviously nobody checks it or bothers to answer basic questions?
Why "announce" a new ruleset and then not giving people the smallest update?
I'm just gonna assume that this will never release and learn to code for FG myself and get atleast a basic ruleset working faster than whatever is going on here...


Ok, thats your call. Fact is, I'm meeting with R. Talsorian to see if we can do this officially. If so, there's more work ahead.

The ruleset works and I'm running a weekly game with it..
Lo Zeno
2021-05-21T08:58:58Z
Originally Posted by: Sunspoticus 


Ok, thats your call. Fact is, I'm meeting with R. Talsorian to see if we can do this officially. If so, there's more work ahead.

The ruleset works and I'm running a weekly game with it..



Yeah but we only have your word for it. No timetable, no release window, no preview, no hint, no NOTHING.
It's been 2 months since you supposedly were meeting with Talsorian, and you didn't write anymore about it after.
It also took you 20 days to reply to the post above, sign that communication with the users is not, for you, very important.
This forum is full of questions "to the devs", yet official replies are sparse.

It's not making you look good.
Sunspoticus
2021-06-30T06:47:27Z
Well, here's a screenshot of my campaign using the "dead project" that isn't being worked on... LOL
1069

Click to View Image

Lo Zeno
2021-07-13T11:13:52Z
It took you four months just to show us a screenshot - you could have done it in your first reply, and then maybe tell us monthly the state of the project?
Seriously, you guys need to communicate more about the state of your projects - which ones are being worked on, which ones are cancelled, what state are they in, how far are they from completion, etc.
Otherwise, you'll just lose customers. I was SO eagerly waiting for your Dishonored 2d20 module after reading about your announcement on the Fantasy Grounds forums, but after that one announcement there has been no news - so I started using the FoundryVTT module instead. Now that we're deep in that campaign, I doubt my group will want to switch and migrate to FGU again, if you ever release that module...
Sunspoticus
2021-07-13T15:32:37Z
Originally Posted by: Lo Zeno 

It took you four months just to show us a screenshot - you could have done it in your first reply, and then maybe tell us monthly the state of the project?
Seriously, you guys need to communicate more about the state of your projects - which ones are being worked on, which ones are cancelled, what state are they in, how far are they from completion, etc.
Otherwise, you'll just lose customers. I was SO eagerly waiting for your Dishonored 2d20 module after reading about your announcement on the Fantasy Grounds forums, but after that one announcement there has been no news - so I started using the FoundryVTT module instead. Now that we're deep in that campaign, I doubt my group will want to switch and migrate to FGU again, if you ever release that module...


Oh well. We're three dudes who do this stuff in our SPARE time with no upfront compensation for our time. We work on these when and how we can.

Lo Zeno
2021-07-14T12:28:05Z
Originally Posted by: Sunspoticus 


Oh well. We're three dudes who do this stuff in our SPARE time with no upfront compensation for our time. We work on these when and how we can.



Understandable, but even the guy who developed and maintains the WFRP module for FoundryVTT is just one guy, and he's way more communicative.
If you don't have the spare time to interact regularly with users, opening a forum is just a bad idea: it's like putting a "customers' queries" desk in a store and have no one behind to ask queries to - imagine being the customer who actually HAS a query, finding the desk, and noticing that no one is there for days, weeks even: must feel annoying, right?

A tiny bit more communication would go a LONG way in keeping people 1- informed and 2- helpful, instead of annoyed. As I said, a once-a-month update on the status of the projects would be enough (and it shouldn't be taking too much time away from the three of you, since it would be once a month). Think about it.
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