The FGU in-game interface is displaying NPCs as one category of difficulty higher than they should be according to the XML.

So, for example, if the XML says "<stat type="string">minion</stat>" the NPC will appear to be Toughened in FGU.

Likewise, if the XML says "<stat type="string">nemesis</stat>" then the NPC will appear to be an "Undead, Minion" in FGU.

I can replicate this bug on a fresh campaign running vanilla FGU and Conan, no mods, no extensions, and with both FGU and Conan fully updated to the latest versions (4.0.10)
The inverse is true, too: changing the category of the NPC in FGU sets the category incorrectly in the XML in a manner consistent with the above.
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